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Sometimes, instead of blowing up correctly, corpses just stand in the air frozen during their "blowing up" animation midway. They flew away from the blast, laid on the floor looking confused, then stood up as if nothing happened. Happened about 2 or 3 times and I was unable to record it since. Sometimes, even on lowest difficulty, enemies are still alive after getting hit with a rocket launcher. Some weapon idle animations are bugged:' ' (the barrel is constantly blinking red - this does not happen in singleplayer) Some weapon switching animations are bugged:' ' (you can see silencer appear for a few frames - this does not happen in singleplayer) No visual damage indicators (bullet holes) on HUD. Sound is delayed (sometimes for as much as 5 seconds) and explosion itself is not centered on grenade. Here is how it should be (singleplayer):' 'īut instead I get this (when joining my server):' ' Gore is bugged and does not work correctly. Zandronum.exe -iwad DOOM2.WAD -file "Project Brutality 2.03.pk3" +sv_cheats 1 Zandronum.exe -iwad DOOM2.WAD -file "Project Brutality 2.03.pk3" -port 1234 -host -nobroadcast -private +sv_cheats 1 +bd_classicmonsters 0 +bd_TraditionalMode 0 My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My AccountĠ002783: Multiplayer with Project Brutality via Zandronum 3.0 does not work correctly Chat on our Discord Server Get the latest version: 3.1įor Windows Anonymous | Login | Signup for a new account
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